Monthly Archives: August 2012

Yogi Bear

I know someone you don’t know,
Yogi, Yogi,
I know someone you don’t know,
Yogi, Yogi Bear.

Yogi, Yogi Bear!
Yogi, Yogi Bear!
I know someone you don’t know,
Yogi, Yogi Bear.

Yogi has a little friend,
Boo boo, Boo boo.
Yogi has a little friend,
Boo boo boo boo Bear.

Boo boo boo boo Bear!
Boo boo boo boo Bear!
Yogi has a little friend,
Boo boo boo boo Bear.

Yogi has a girlfriend too,
Cindy, Cindy,
Yogi has a girlfriend too,
Cindy, Cindy Bear.

Cindy, Cindy Bear!
Cindy, Cindy Bear!
Yogi has a girlfriend too,
Cindy, Cindy Bear.

They all have an enemy,
Ranger, Ranger,
They all have an enemy,
Ranger, Ranger Smith.

Ranger, Ranger Smith!
Ranger, Ranger Smith!
They all have an enemy,
Ranger, Ranger Smith.

They all live in Jellystone,
Jellystone, Jellystone,
They all live in Jellystone,
Jelly, Jellystone.

Jelly, Jellystone!
Jelly, Jellystone!
They all live in Jellystone,
Jelly, Jellystone.

Norwegian Number Game (song)

This song is part of a game. To view the rules of the game, click HERE.

One two three,
four five six,
seven eight nine ten.

Eleven twelve,
thirteen fourteen fifteen,
sixteen seventeen eighteen nineteen
twenty!

One and twenty,
Two and twenty,
Three and four and five and six and twenty,
Twenty seven,
Twenty eight,
Twenty nine,
Thirty!

Thirty, one two three,
four five six,
seven eight nine,
forty.

Forty one two three,
four five six,
seven eight nine,
fifty.

One and fifty,
two and fifty,
three and four and five and six and fifty,
fifty seven,
fifty eight,
fifty nine,

OLD MAID!

Snail Game (song)

This song is part of a game. To see the rules for the game, click HERE.

Snail, snail,
Come out to be fed.
First your feelers,
Then your head,
Then your mama,
Then your papa,
We’ll be true triumphant!

Stella-Ella-Ola (song)

This song goes along with a game. To read the rules for the game, click HERE.

Stella-ella-ola,
Clap, clap, clap,
Singin’ ess chigo chigo,
chigo chigo clap, clap,
Ess chigo chigo,
Blow, blow, blow your nose!
Singin’ one, two, three, four, five, six, seven, eight, nine, ten!

The Bumblebee Song

I’m bringing home my baby bumblebee,
Won’t my mommy be so proud of me,
I’m bringing home my baby bumblebee.

Ow! It stung me!

I’m squishing up my baby bumblebee,
Won’t my mommy be so proud of me,
I’m squishing up my baby bumblebee.

Ugh… it’s all over me!

I’m licking up my baby bumblebee,
Won’t my mommy be so proud of me,
I’m licking up my baby bumblebee.

Uh… It’s inside of me…

I’m throwing up my baby bumblebee,
Won’t my mommy be so proud of me,
I’m throwing up my baby bumblebee.

Ugh… it’s all over the floor!

I’m mopping up my baby bumblebee,
Won’t my mommy be so proud of me,
I’m mopping up my baby bumblebee.

Huh… it’s in the mop.

I’m wringing out my baby bumblebee,
Won’t my mommy be so proud of me,
I’m wringing out my baby bumblebee.

Oh… it’s gone!

I’ll catch another baby bumblebee,
Won’t my mommy be so proud of me,
I’ll catch another baby bumblebee.

The end.

Edelweiss

Edelweiss, Edelweiss,
Every morning you greet me,
Small and white,
Clean and bright,
You look happy to meet me.

Blossom of snow,
May you bloom and grow,
Bloom and grow forever.

Edelweiss, Edelweiss,
Bless my homeland forever.

White Coral Bells

White coral bells,
Upon a slender stalk,
Lily of the valley,
Deck my garden walk.

Oh, don’t you wish,
That you could hear them ring?
That can only happen,
When the fairies sing!

Do-si-do!

Girls form teams of two, and stand behind one another, with the first person on each team forming a circle with the other first players. Balls or other objects are placed in the middle of the circle, with one less object then there are teams each round. The leader calls out either “Up,” “Down,” “Under,” or “Do-si-do!” When the leader calls “Up!” the partner in behind must do a mock piggy back with the partner in front with at least one leg up (however one leg can stay on the ground). If the leader says “Down!” then the behind partner climbs down from the mock piggy back. If the leader calls out “Under!” then the behind team member must crawl through the other partner’s legs and now stands in front. If the leader calls out “Do-si-do!” then the partner at the back runs around the outside of the circle, crawls through their partner’s legs and tries to grab a ball from the middle before the other partners do. The team without a ball is out and sits down. A ball is removed, and the next round begins. The game is over when one team remains.

Snap, Crackle, Pop

Girls form teams of three, and stand one behind the other with the first person on each team forming a circle with the other first players. Each team member takes a name; either Snap, Crackle, or Pop. In the middle of the circle, balls or other objects are placed, with one less object then there are teams each round. The leader calls out one of the three names OR “through.” When their name is called, that member must run around the outside of the teams in a clockwise fashion, crawl through their teammates’ legs, and grab a ball from the middle before the other teams do. If a team doesn’t get a ball, then that team is out, a ball is removed, and the round begins again. If the leader calls “through,” then the last member in the line must crawl through the legs of the other two teammates to the front of the line. This continues until one team is left.

Reflex

The girls form two teams and sit in a line next to each other holding hands. The two lines sit back to back, with an object like a ball or a mitten at one end of the two lines and a leader with a coin at the other. When the game begins, all the team members close their eyes except for the first person in line next to the leader.

The leader flips the coin, and if the coin is a head, then the first person squeezes the hand of the person next to them, who then squeezes the hand of the next person, passing the squeeze down to the end of the line. When the last person gets their hand squeezed, they open their eyes and rush to the object, trying to grab it before the other team does.

However, if the coin is flipped and is a tail, then the first person doesn’t squeeze. A score is kept where a team gets one point for getting the object on a correct flip, and loses a point if the squeeze is passed and the object grabbed on a wrong flip.

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